Pada postingan kali ini saya akan memposting materi Socet Programming. Socet Programming terdiri dari Client dan Server.
Listing Server
import
java.io.BufferedReader;
import
java.io.IOException;
import
java.io.InputStream;
import
java.io.InputStreamReader;
import
java.io.OutputStream;
import
java.io.PrintWriter;
import
java.net.ServerSocket;
import
java.net.Socket;
/**
*
* @author Jeffrey
*/
public
class Server {
/**
* @param args the command line arguments
*/
public static void main(String[] args)
throws IOException {
ServerSocket server = null;
Socket client;
try {
server = new ServerSocket(1234);
System.out.println("Server
Turned On");
} catch (IOException ie) {
System.out.println("Cannot
open socket.");
System.exit(1);
}
String temp;
while(true) {
try {
client = server.accept();
OutputStream clientOut =
client.getOutputStream();
PrintWriter pw = new
PrintWriter(clientOut, true);
InputStream clientIn =
client.getInputStream();
BufferedReader br = new
BufferedReader(new InputStreamReader(clientIn));
temp = br.readLine();
System.out.println(temp);
pw.println(temp);
br.close();
pw.close();
clientIn.close();
clientOut.close();
} catch (IOException ie) {
ie.printStackTrace();
}
}}}
Listing Client
import
java.io.BufferedReader;
import
java.io.IOException;
import
java.io.InputStream;
import
java.io.InputStreamReader;
import
java.io.OutputStream;
import
java.io.PrintWriter;
import
java.net.ConnectException;
import
java.net.InetAddress;
import
java.net.Socket;
import
java.net.UnknownHostException;
/**
*
* @author Jeffrey
*/
public
class Client {
/**
* @param args the command line arguments
*/
public static void main(String[] args)
throws UnknownHostException, IOException {
String temp = "";
do {
try {
Socket client = new
Socket(InetAddress.getLocalHost(),1234);
InputStream clientIn =
client.getInputStream();
OutputStream clientOut =
client.getOutputStream();
PrintWriter pw = new
PrintWriter(clientOut, true);
//BufferedReader br = new
BufferedReader(new InputStreamReader(clientIn));
BufferedReader stdIn = new
BufferedReader(new InputStreamReader(System.in));
System.out.println("Type a
message for the server: ");
temp = stdIn.readLine();
pw.println(temp);
System.out.println("Server
message: ");
//System.out.println(br.readLine());
pw.close();
//br.close();
client.close();
} catch (ConnectException ce) {
System.out.println("Cannot
connect to the server.");
} catch (IOException ie) {
System.out.println("I/O
Error.");
}}
while
(!temp.matches("EXIT"));
}}
OUTPUT
CLIENT
SERVER
Pada
sintak di atas menjelaskan bahwa server dan client saling terhubung satu sama
lain. Dimana kedua nya dapat saling mengirim pesan. Yang pertama di jalankan
adalah server, kemudian baru client. Setelah itu client dapat mengirim sebuah
pesan kepada server kemudian server pun dapat menerima pesan yang dikirim
client. Selama kedua jendela saling terbuka, maka selama itu pula keduanya
dapat saling bertukar pesan.
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